Work in Marmoset Toolbag 4
Here, in this graphics program, I put the individual parts together and set the lighting effects and other additional settings, which then display the resulting scene that is displayed above.
In 3DS Max, the individual parts were created that I converted in .fbx format to Painter. The models are then first converted to basic materials such as diffuse map, occluste or height or map of roughness, or emission map and others.
The rendered result: