I will show you how you can create realistic fluted, frosted, and ribbed glass in Unreal Engine 5 with realistic light refractions. We will create flexible material so you can use any possible pattern variations like lines, waves or squares to make super realistic glass. We will use Unreal Engine 5 and Lumen for reflections. I will show the ways to create normal map for the glass to drive image distortion effect, how to set up the material and how to combine different parameters to create any glass shape you need.
An advanced version of this material is now available on the Unreal Engine Marketplace:
https://www.unrealengine.com/marketplace/en-US/product/masterglass-realistic-fluted-ribbed-and-frosted-glass
Advanced frosted glass material overview:
Glass normal map textures for this tutorial:
Timestamps:
0:00 Introduction
1:07 Normal map texture
1:46 UE project settings
2:29 Glass material settings
7:07 Light refraction and IOR
9:52 Finalizing material settings
11:04 Mesh and two-sided material
11:34 Glass optimization
11:57 Conclusion
Check out my other Unreal Engine tutorials
Realistic LED screen with RGB pixels:
Sci-fi animated material like in Cyberpunk 2077
Here's my Behance profile: https://www.behance.net/nikolayshamaev
#Unrealengine5 #ue5 #tutorial #lumen