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Unreal Engine 5: Creation of Falling Snow

You can find the creation of falling flakes in effects, but first go to the lower menu and in the collection, create a new folder, for example FX / Niagara emitter, then name EFX_SNOW open the function and start editing it.

First, we start the speeds of falling snow and in what direction the effect is to work, in the right menu write to the "Velocity" search engine and in the add Velocity settings adjust the minimum and maximum values, to min. Write -1000 and up to max -850

In Cone settings: Edit…
Wikiquik
October 19, 2024 at 1:47 PM
0

Basics of HTML - rt

Basics of HTML - rt for description in the game Trainz Simulator
Wikiquik
February 10, 2024 at 12:53 PM
0

SmartSignal

(Code, 72 lines)

(Code, 62 lines)

  • sets the rotation of the signal head
  • MeshObject a signal is a signal asset
  • plovák headDeflection is the deflection angle in degrees
(Code, 9 lines)

  • sets the letters of the signal tables
  • p_name: is a mesh board
  • p_color: it must be an alphabetical set of textures listing 1-26, 27-36 because the numbers '0' are empty
  • p_value: is a letter (only one letter is accepted and the string will be truncated to one letter)
(Code, 45 lines)

Basic property types for all SmartSignals in…
Wikiquik
February 8, 2024 at 2:24 AM
0

DetermineUpdatedState

The beginning of the code

(Code, 25 lines)

Block Settings of Signals

Check to see if the block we signal to is active at all and if it is, light the signal, otherwise its idle.

(Code, 29 lines)



Switch settings

(Code, 9 lines)



Channel control

(Code, 13 lines)



Determine signal status

(Code, 534 lines)

Wikiquik
February 8, 2024 at 1:23 AM
0
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